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Intel gma 3100 shader model 3.0
Intel gma 3100 shader model 3.0






intel gma 3100 shader model 3.0
  1. #Intel gma 3100 shader model 3.0 serial
  2. #Intel gma 3100 shader model 3.0 upgrade
  3. #Intel gma 3100 shader model 3.0 windows

The memory controller can now address a maximum of 256 MB of system memory, and the integrated serial DVO ports have increased top speed to 270 Mpixel/s. The core speed is rated at 400 MHz with 1.6 Gpixel/s fill rate in datasheets, but was listed as 667 MHz core in the white paper. Of the GMA 3000-equipped chipsets, only the Q965 retains dual independent display support. In addition, hardware video acceleration such as hardware-based iDCT computation, ProcAmp (video stream independent color correction), and VC-1 decoding are not implemented in hardware. It has pixel and vertex shaders which only support Shader Model 2.0b features, and the vertex shaders are still software-emulated.

intel gma 3100 shader model 3.0

It is based more directly on the previous generation GMA 900 and GMA 950 graphics, and belonging to the same "i915" family with them. The GMA 3000 3D core is very different from the X3000, despite their similar names. The 946GZ, Q963 and Q965 chipsets use the GMA 3000 graphics core.

intel gma 3100 shader model 3.0

Ex: HP Mini 110 or 210, 1 Slot Ram, Max Ram 4GB.(JWD525M-GT supports 8 GB dual-channel)

#Intel gma 3100 shader model 3.0 windows

Supports up to 384 MB video memory(windows xp driver), DirectX 9.0c, Shader Model 2.0, OpenGL 1.4 with Microsoft Windows and OpenGL 2.1 with Linux. Like GMA 3100 and GMA 3000, this is a very close relative of the GMA900/950, completely different from the GMA X3000 series. It supports Pixel Shader 2.0 with OpenGL 1.4, but Hardware Vertex Shader isn't supported.įound in Intel Atom D4xx, D5xx, N4xx and N5xx (codenamed Pineview) processors. Integrated graphics found on Q33, Q35, G31 and G33 chipsets. resolution of 2048x1536 for both analog and digital displays, 2 SDVO ports for flat-panels and/or TV-Out via ADD2 cards or media expansion cards.ģD-wise, GMA 950 supports up to four pixels per clock rendering, Microsoft DirectX 9.0 hardware acceleration & Vertex shader 3.0 and OpenGL 1.4 with ARB extensions on Windows. video memory through DVMT scheme, 1.6 GPixels/s and 1.6 GTexels/s fill rate, a max. The processor includes an up to 400 MHz 256-bit core, supporting up to 10.6 GB/s memory bandwidth with DDR2-667 system RAM, up to 224 MB max. The GMA 950 was the second graphics core produced under Intel's Graphics Media Accelerator product name, and was incorporated in the Intel 945G chipsets. In mobile chipsets, up to two 18-bit 25–112 MHz LVDS transmitters are included. The display unit includes a 400 MHz RAMDAC, two 25–200 Mpixel/s serial DVO ports, and two display controllers. The processor uses different separate clock generators for display and render cores. Like previous Intel integrated graphics parts, the GMA 900 has hardware support for MPEG-2 motion compensation, color-space conversion and DirectDraw overlay. However, the architecture still lacks support for hardware transform and lighting and the similar vertex shader technologies. At 333 MHz, it has a peak pixel fill-rate of 1332 megapixels per second. It operates at a clock rate ranging from 160 to 333 MHz, depending on the particular chipset.

intel gma 3100 shader model 3.0

It is a 4 pixel per clock cycle design supporting DirectX 9 pixel shader model 2.0.

#Intel gma 3100 shader model 3.0 upgrade

The 3D architecture of the GMA 900 was a significant upgrade from the previous Extreme 3D graphics processors. The GMA 900 was the first graphics core produced under Intel's Graphics Media Accelerator product name, and was incorporated in the Intel 910G, 915G, and 915Gx chipsets. Industrial Capacitive Touch Panel (CTP).








Intel gma 3100 shader model 3.0